
I spoke to every NPC in Earthbound, and this is what happened
Published at : September 07, 2022
They spoke back. For the most part. Who is your favorite Earthbound NPC?
Timeline:
00:28 - Onett
17:10 - Twoson
26:35 - Happy Happy Village
28:49 - Threed
32:41 - Saturn Valley
35:21 - Winters
36:36 - Dusty Dunes Desert
40:00 - Fourside
49:20 - Summers
56:58 - Scaraba
1:02:03 - Deep Darkness
1:03:33 - Tenda Village
1:05:05 - Lost Underworld
1:06:50 - Dalaam
I had a ton of fun doing this over the last 8 or so hours. Obviously, in-between Giygas and talking to Mom, there are only so many Earthbound NPCs out and about for us to chat with. I think I got to them all, but I probably missed several - please let me know where they're at and I'll go talk to them! Ultimately, this concludes our Let's Play of Earthbound. It was a wonderful adventure and I am a little sad to be wrapping up my Earthbound walkthrough, but I have recently started playing Mother 3 and am already having a blast. Hope to see you there for the third installation of my "Year-of-Mother", completing all three games, each of which for the first time, in one year.
From Wikipedia:
EarthBound, released in Japan as Mother 2: Gīgu no Gyakushū,[a][1][2] is a role-playing video game developed by Ape Inc. and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System. The second entry in the Mother series, it was first released in Japan in August 1994, and in North America in June 1995. As Ness and his party of four, Paula, Jeff and Poo, the player travels the world to collect melodies from eight Sanctuaries in order to defeat the universal cosmic destroyer Giygas.
EarthBound had a lengthy development period that spanned five years. Its returning staff from Mother (1989) included writer/director Shigesato Itoi and lead programmer Satoru Iwata, as well as composers Keiichi Suzuki and Hirokazu Tanaka, who incorporated a diverse range of styles into the soundtrack, including salsa, reggae, and dub. Most of the other staff members had not worked on the original Mother, and the game came under repeated threats of cancellation until Iwata joined the team. Originally scheduled for release in January 1993, the game was completed around May 1994.
Themed around an idiosyncratic portrayal of Americana and Western culture, EarthBound subverted popular role-playing game traditions by featuring a modern setting while parodying numerous staples of the genre. Itoi wanted the game to reach non-gamers with its intentionally goofy tone; for example, the player uses items such as the Pencil Eraser to remove pencil statues, experiences in-game hallucinations, and battles piles of vomit, taxi cabs, and walking nooses. For its American release, the game was marketed with a $2 million promotional campaign that sardonically proclaimed "this game stinks". The game's puns and humor were reworked by localizer Marcus Lindblom. Since the original Mother had not been released outside Japan, Mother 2 was called EarthBound to avoid confusion about what it was a sequel to.
Although it was positively received by Japanese audiences, EarthBound sold poorly in the U.S. Journalists attributed this to a combination of its simple graphics, satirical marketing campaign, and a lack of market interest in the genre. In the ensuing years, a dedicated fan community spawned that advocated for the series' recognition, particularly after Ness appeared as a playable character in the Super Smash Bros. series. By the 2000s, multiple reader polls and critics had named it one of the greatest video games of all time, and it became regarded as a "sacred cow among gaming's cognoscenti".[3] It was followed by the Japan-only sequel Mother 3 for the Game Boy Advance in 2006. EarthBound was later made available worldwide on the Wii U Virtual Console in 2013, 3DS Virtual Console in 2016, and Nintendo Switch Online in February 2022.
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Timeline:
00:28 - Onett
17:10 - Twoson
26:35 - Happy Happy Village
28:49 - Threed
32:41 - Saturn Valley
35:21 - Winters
36:36 - Dusty Dunes Desert
40:00 - Fourside
49:20 - Summers
56:58 - Scaraba
1:02:03 - Deep Darkness
1:03:33 - Tenda Village
1:05:05 - Lost Underworld
1:06:50 - Dalaam
I had a ton of fun doing this over the last 8 or so hours. Obviously, in-between Giygas and talking to Mom, there are only so many Earthbound NPCs out and about for us to chat with. I think I got to them all, but I probably missed several - please let me know where they're at and I'll go talk to them! Ultimately, this concludes our Let's Play of Earthbound. It was a wonderful adventure and I am a little sad to be wrapping up my Earthbound walkthrough, but I have recently started playing Mother 3 and am already having a blast. Hope to see you there for the third installation of my "Year-of-Mother", completing all three games, each of which for the first time, in one year.
From Wikipedia:
EarthBound, released in Japan as Mother 2: Gīgu no Gyakushū,[a][1][2] is a role-playing video game developed by Ape Inc. and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System. The second entry in the Mother series, it was first released in Japan in August 1994, and in North America in June 1995. As Ness and his party of four, Paula, Jeff and Poo, the player travels the world to collect melodies from eight Sanctuaries in order to defeat the universal cosmic destroyer Giygas.
EarthBound had a lengthy development period that spanned five years. Its returning staff from Mother (1989) included writer/director Shigesato Itoi and lead programmer Satoru Iwata, as well as composers Keiichi Suzuki and Hirokazu Tanaka, who incorporated a diverse range of styles into the soundtrack, including salsa, reggae, and dub. Most of the other staff members had not worked on the original Mother, and the game came under repeated threats of cancellation until Iwata joined the team. Originally scheduled for release in January 1993, the game was completed around May 1994.
Themed around an idiosyncratic portrayal of Americana and Western culture, EarthBound subverted popular role-playing game traditions by featuring a modern setting while parodying numerous staples of the genre. Itoi wanted the game to reach non-gamers with its intentionally goofy tone; for example, the player uses items such as the Pencil Eraser to remove pencil statues, experiences in-game hallucinations, and battles piles of vomit, taxi cabs, and walking nooses. For its American release, the game was marketed with a $2 million promotional campaign that sardonically proclaimed "this game stinks". The game's puns and humor were reworked by localizer Marcus Lindblom. Since the original Mother had not been released outside Japan, Mother 2 was called EarthBound to avoid confusion about what it was a sequel to.
Although it was positively received by Japanese audiences, EarthBound sold poorly in the U.S. Journalists attributed this to a combination of its simple graphics, satirical marketing campaign, and a lack of market interest in the genre. In the ensuing years, a dedicated fan community spawned that advocated for the series' recognition, particularly after Ness appeared as a playable character in the Super Smash Bros. series. By the 2000s, multiple reader polls and critics had named it one of the greatest video games of all time, and it became regarded as a "sacred cow among gaming's cognoscenti".[3] It was followed by the Japan-only sequel Mother 3 for the Game Boy Advance in 2006. EarthBound was later made available worldwide on the Wii U Virtual Console in 2013, 3DS Virtual Console in 2016, and Nintendo Switch Online in February 2022.
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#letsplay #earthbound #nintendoswitchonline #nintendoswitch #earthboundgameplay #mother #mother2 #nintendo #supernintendo #snes #mothertwo #classicgaming #retrogaming #oldschoolgaming #ness #starman #mrsaturn

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